I would actually have graded levels of hacking nodes, myself.
Legal ("White hat") node: Lower payout, no chance of auto-bounty. This would represent legal counter intrusion testing
Semi-legal ("Grey Hat") node: Medium payout, small chance of auto-bounty. This would represent doing intrusion...
This isn't needed. A simpler option would be a prim under the ground on each side that extends across the gap from each side would fix the issue.
Though with the size of the border, the teleporter might work better.
I'm not sure how this would be implemented, but I think it might be interesting if the hud (or at least the text) told you what weather was coming next (with a chance of being wrong)... if not that, then perhaps a display somewhere with a percentage chance of that weather, like you sometimes see...
Mortal wounds, by the text, mean you are dead (and here's the important bit) or at real risk of death. I don't see how it's god-modding , if you follow that logic and play your character as suitably injured and/or getting medical attention.
Item Name: M_S_Spotting_Scope_(Permanent)
This weapon does not require reloading.
Pairs with any other character carrying a weapon using the [Sniper] item property.
This item does 0 damage to the target, instead it provides the following; On hit: Provides an ACC bonus to...
I don't think they make sense for some weapons. Like the large sniper rifle and related anti-materiel rifle. Considering that everything about these weapons is designed around accuracy, it doesn't make sense to me that using them would harm your accuracy - especially considering, with the L_S...